Wake Forest is no stranger to controversy.
As the first college to adopt an online learning platform in 2011, the school is known for its diversity, diversity of thought and the university has long struggled to maintain its image as a liberal arts institution.
But amid the controversy surrounding the university, which is also the site of the infamous “No Platform” event, Wake Forest seems to have a lot to offer the millennial demographic.
Wake Forest, as it turns out, is the only college in the country to have implemented a digital learning platform and is a leader in the area of virtual reality.
Wake University has a long history of making big changes in the face of student protests, which culminated in the formation of a campus-wide curfew and the implementation of campus lockdown in late 2017.
Here are seven things you should know about Wake Forest’s VR and AR initiatives.
Wake is one of the few colleges that has implemented an online curriculum The university has been the target of criticism for the way it has handled online learning.
While the school’s online learning program has faced some controversy, it has largely kept its focus on online learning in general.
As of early 2018, more than 5,500 students had taken the course.
This number grew to 10,000 students by the end of the year.
In a statement, the university said the VR and augmented reality content on campus was not only developed by students and faculty, but also the University of North Carolina’s Digital Media Research Institute.
In other words, the content on the university website is not created by students, but by faculty.
While it is not known what the virtual reality content was created for, it is clear that it was developed with the goal of helping students and students of color.
As a result, the program has been criticized for being insensitive and insensitive to students of all backgrounds.
The university also had to make changes to the way students use its online learning platforms in order to maintain a “digital experience that is inclusive and respectful.”
In order to help address the criticisms, the college announced a policy that allows students and instructors to “participate in the development of content and services as they see fit.”
The policy also allows instructors to offer “trigger warnings” on material that includes the word “trigger.”
In addition, the institution also has a “learning plan” for students and professors that is based on a “tolerance of diverse perspectives and experiences.”
Wake’s VR platform has been open for a while Now, the company is open to sharing the VR content it creates on campus.
However, the platform is not free of criticism, and the school has had to take some of the heat from students who say that it doesn’t provide enough information.
In March, an online petition was launched by students to have the platform removed from the university.
After a few days, the petition was deleted, but it appears that the issue was still active.
The petition stated that Wake’s virtual reality and augmented experience are “not equal to the experiences offered in real world classrooms.”
The petition was written by students from the Black Student Alliance, who claimed that the VR experience was “not even remotely close to the real world experience that black students face on a daily basis.”
Additionally, students also criticized the VR platform for lacking accessibility.
The students said that the Oculus Rift headset does not allow them to fully experience VR content.
The college’s virtual environment is interactive and fun But the virtual environment at Wake Forest doesn’t have to be.
In addition to the online learning content, the VR campus is filled with interactive and interesting features.
For instance, students can walk around the campus and even interact with the building’s “virtual wall” where they can walk through a video of the campus that is made by the school and put together.
The virtual wall allows the students to explore the building in real time.
Additionally, the students can use their smartphone cameras to record the campus, which they then use to upload videos to YouTube and other video sharing platforms.
Students can also use the virtual wall to take photos and videos of the buildings surrounding the building.
Students also can create their own virtual worlds, called “virtual worlds,” by creating a “room” in the VR environment.
Students are able to set up their own rooms, and students can upload them to YouTube.
While some students are interested in using the virtual space to get involved in community activities, other students are concerned about the potential impact the VR system has on the physical environment.
“The university is trying to be the most welcoming place possible, but the VR systems that are available in the building don’t allow for any of that to happen,” said a student who was a student at Wake.
“They are trying to make a safe space where they are not really going to make the students feel safe, and I don’t want to live in that.”
The student also pointed out that Wake Forest isn’t the only university to experiment with the idea of virtual space. In