“We Need to Get to Work on That Campus”

The game developer who made “The Binding of Isaac: Rebirth” will return to the world of “Babel,” a horror-based game that he created with a friend, and it will also get a “more action-oriented” release.

The studio, Evil Hat Studios, announced on Monday that it will release “The Bounding of Isaac” in 2016.

“We were thrilled to return to a genre that we love so much,” said Dan Vavra, “and we can’t wait to tell you more about this great adventure.”

“Bounding of,” as it’s called, is a sequel to “The Isaac Trilogy,” a series of “shocking, gruesome horror-themed adventures” that Vavva and his partner Chris Spangenberg created for the indie studio.

The pair worked together on “The Invisible,” a game that’s currently available for free download on Steam, as well as a sequel, “The Evil Hat Chronicles,” which is available on consoles.

The games were released in 2017 on the PlayStation 4, PlayStation Vita, PlayStation 3, and Wii U. “The Hidden,” which was a sequel and a prequel to “Bounds of,” is available for PlayStation 4 and Xbox One.

The original “Bonds of” was released for PlayStation 3 in 2015, and “The Curse of Bounds of” on Xbox 360 in 2017.

“Bound of” will launch on both PC and Xbox consoles, but will only be available on PlayStation 4.

“A few weeks ago we had a great chat with the Evil Hat team,” Vavras said in a statement.

“They were extremely open to the idea of releasing this game on consoles, and we’re very happy to be able to bring the game to consoles.”

Evil Hat is also making “Bounded of” available for PC via Steam Early Access, and is currently developing a mobile version for iOS.

Vavratis also said he and his team are working on a “Binding of Isaac 2” for mobile platforms, which could be coming out sometime in the future.

“This is an amazing day for the entire indie community,” Vava said.

“It’s great to see us returning to the ‘bounding’ genre.”